#pragma once
#include"Myvec.h"
#include<string>

class Actor
{
public:
	Actor();
	virtual ~Actor();

	void setVelocity(Myvec vec);
	void setPos(Myvec pos);
	void setForward(Myvec pos);
	void move(float dt);
	Myvec getPos();
	Myvec getForward();
	Myvec getVelocity();
	int getRow();
    int getCol();
	std::string getSceneKey();
protected:
	Myvec m_vec;
	Myvec m_forward;
	Myvec m_velocity;
	int row = 0;
	int col = 0;
};

